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Make Everything As Simple As Possible, But Not Simpler. Albert Einstein

Much of the BatchBlue staff recently attended the BIF3 conference here in Providence. It was a great event – sort of an informal lecture series with a group of diverse and successful (some famous, some not) innovators from a tech start-up to a tool manufacturer to a few government agencies (yes, they really can be innovative, too!). It was an exercise in thinking outside the box (or inside a well defined new box as speaker Dan Heath challenged us to do).

Many folks have done a great job of rounding up some of the major ideas coming out of the conference. One theme, and an idea that we put much stock in here at BatchBlue is the philosophy of simple software. That software (and other products) are better if they remain simple. William Taylor, cofounder and founding editor of Fast Company and author of the recently published Mavericks at Work nicely summarized the gist of it on the Xconomy web site.

But I think the challenge is not just in keeping software simple, but in keeping it targeted to the right audience. Bloatware, another term for software that has become unwieldy in it’s over-complication, comes when companies try to be all things to all people. They throw it out to anyone who ever has/will/might buy their product to suggest new features and then disappoint them all with an unwieldy solution. It may be that your customer base requires a very complex software solution (pharmaceutical companies mapping targeting strategies for new antibodies) or a very simple one (9th graders tracking chemical reactions in lab class). Can you imagine the product that would serve both audiences well?

The other challenge for a business is to know when to let the customer in on the development conversation. I heard a quip recently that “you would not want the pilot to survey the passengers when deciding when to land the plane”. Good point. I’m paying Big Giant Airline Company a lot of money to put a well trained, highly skilled, confident and capable person in the cockpit each time I board the plane. I trust him/her to do the job without any feedback from me. But I do think Big Giant Airline Company should know (and care) that I really hate having to futz around for $2 to buy any type of snack on my 4 hour flight or that I won’t fly with them if they don’t allow pre-boarding for my 3 kids.

So it really comes down to knowing your audience, staying focused on them, understanding their abilities and giving them the right solutions. Simple is good if you keep it relative to your audience’s needs and comfort level.

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Why iPhone Matters

I went apartment-hunting this week. It’s tough. But it’s not as difficult as it could be. I’ve got craigslist in my pocket. Thanks, iPhone.

iPhone is not the first web-enabled phone I’ve used. But it’s the first phone that makes it seem natural. It’s not a matter of “Gee, look, I’m browsing the web on my phone.” I need answers, and the iPhone makes it easy to get at them, wherever I happen to be. And when I’m looking for an apartment, that’s all over the place.

The iPod wasn’t the first MP3 player, or even the first high-capacity MP3 player. But it was the first high-capacity MP3 player that people found usable. The iPhone presents a similar case.

There are plenty of gadgets that do what iPhone does: Not just browse the web, but send and receive email, manage your date book, and map out the neighborhood. Many of them are even phones. But up until now, they haven’t made it easy. They made it possible, but possible isn’t enough. Possible is for gadgets. And gadgets are for geeking out, not for getting things done.

Jason Fried of 37 Signals came to Providence the other day to speak to the Business Innovation Factory Summit. 37 Signals produces the Ruby on Rails software that powers BatchBook. We’re fans. Talking about 37 Signals’ design philosophy, Jason said that they try to avoid cluttering their applications with gratuitous functionality just to be “cool”. “Useful is cool” is their watchword.

This is an idea whose time has come. The decision to use information technology to get things done is no longer a matter of tech for tech’s sake. It’s not about image. It’s about usefulness, and as gains in usability put databases, search engines and networking — traditionally the province of large institutions with dedicated IT staff — within the reach of individuals and small businesses, it has become a no-brainer.

When Apple introduced the Macintosh in 1984, touting its usability, most computer users were using computers because it was their job to do so, or simply because they liked computing. They were experts, or they aspired to become experts. “The computer for the rest of us” wasn’t for them.

But if you’re reading this blog, it’s a fair bet that things largely unimaginable back in 1984 — email, eBay, MP3s, google, Wikipedia and YouTube — are part of your daily life. And not necessarily because you especially like computers.

The age of computing for “rest of us” has arrived. The advent of the iPhone shows that Apple hasn’t forgotten their mission. And its popularity means that we can expect more hardware and software makers to pay more attention to usability in the design of their products.

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